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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">umovest</journal-id><journal-title-group><journal-title xml:lang="ru">Статистика и Экономика</journal-title><trans-title-group xml:lang="en"><trans-title>Statistics and Economics</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2500-3925</issn><publisher><publisher-name>Plekhanov Russian University of Economics</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.21686/2500-3925-2013-5-99-103</article-id><article-id custom-type="elpub" pub-id-type="custom">umovest-265</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ЭКОНОМИКА</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ECONOMICS</subject></subj-group></article-categories><title-group><article-title>СОВРЕМЕННЫЕ ТЕХНОЛОГИИ В СФЕРЕ МЕДИА БИЗНЕСА</article-title><trans-title-group xml:lang="en"><trans-title>MODERN TECHNOLOGY IN THE MEDIA BUSINESS</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Сальникова</surname><given-names>Надежда Михайловна</given-names></name><name name-style="western" xml:lang="en"><surname>Salnikova</surname><given-names>Nadezda M.</given-names></name></name-alternatives><email xlink:type="simple">nadya-sln@yandex.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>ВГИК им. С.А. Герасимова</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Russian State University of Cinematography named after S. Gerasimov</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2013</year></pub-date><pub-date pub-type="epub"><day>09</day><month>08</month><year>2016</year></pub-date><volume>0</volume><issue>5</issue><fpage>99</fpage><lpage>103</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Сальникова Н.М., 2016</copyright-statement><copyright-year>2016</copyright-year><copyright-holder xml:lang="ru">Сальникова Н.М.</copyright-holder><copyright-holder xml:lang="en">Salnikova N.M.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://statecon.rea.ru/jour/article/view/265">https://statecon.rea.ru/jour/article/view/265</self-uri><abstract><p>В статье рассматриваются особенности современных технологий в медиа культуре и бизнесе - на примере компьютерных игр. Приводится классификация данного рынка в России его различных сегментов и общая характеристика развития и его особенностей. Предлагаемая классификация позволяет выявить особенности в развитии данной сферы, как сегмента вторичного рынка в киноиндустрии, определить возможности получения дополнительной прибыли от реализации кинопродукции. Данный вид медиа находится на этапе активного развития в России, но ему не уделяется со стороны исследователей должного внимания.</p></abstract><trans-abstract xml:lang="en"><p>The article reviews the features of modern technologies in media culture and business - by the example of computer games. A classification of the Russian computer game market in its various segments and the general description of the development and its features. The proposed classification reveals the innovative features of the development of this sector, as a segment of the secondary market in the film industry, to identify opportunities for additional revenue from the sale of film production. This type of media is under active development in Russia, but it was not paid by the due attention of researchers.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>современные технологии</kwd><kwd>новые медиа</kwd><kwd>медиа бизнес</kwd><kwd>мультимедиа технологии</kwd><kwd>компьютерные игры</kwd><kwd>innovations</kwd><kwd>computer video games</kwd><kwd>multimedia technology</kwd><kwd>media business</kwd><kwd>new media</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Newzoohttp://www.l2plus.ru/blog/games/interesnoe-issledovanie-newzoo.html</mixed-citation><mixed-citation xml:lang="en">Newzoohttp://www.l2plus.ru/blog/games/interesnoe-issledovanie-newzoo.html</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">http://gta5-life.ru/publ/stati_obo_vsem/ob_igrovoj_industrii/kompjuternye_igry_kto_i_kak_delit_mirovoj_rynok/4-1-0-4</mixed-citation><mixed-citation xml:lang="en">http://gta5-life.ru/publ/stati_obo_vsem/ob_igrovoj_industrii/kompjuternye_igry_kto_i_kak_delit_mirovoj_rynok/4-1-0-4</mixed-citation></citation-alternatives></ref><ref id="cit3"><label>3</label><citation-alternatives><mixed-citation xml:lang="ru">Интерактивное повествование и режиссура мультимедиа: Сборник научных трудов Центра образования и исследований в области интерактивных цифровых медиа / Под ред. 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